EverEmber Reborn is a free roam multiplayer online roleplaying adventure game in the world of Ember. The Game's Concept: To bring back the good feeling of MMORPG's of the late 90's through 2000's while keeping up to date in many systems with hardcore death and player interaction.
Development Update #20, New Developer!Hey there EverEmberians! Its been two weeks since our last dev log. Its time or us to inform you as to what's been going on! We have a new team member to welcome aboard! Say hello to Mad Moss(Khris)! He's one of our new programmers! He's working along side with MrSingularity and Animagic! We'll be glad to unveil all the work done by them soon! On a side note, we have a piece of the games story to reveal and a model that we recently made! [IMG] High...
Development Update #19, Slow WeeksHey! Sorry for the lack of updates for the last two weeks. The team has had a mix of issues, some members had the flu, some had personal issues arise that prevented them from working on the project. Hopefully we will be able to provide a massive amount of updates to present to you all in the following weeks! One of our members has recently left the team, Corky. We want to thank him for his assistance and wish him luck in his work! Otherwise, we don't have too much to show off, but we do...
Development Update #18, First Public FootageToday is an exciting day! This will be the first time we'll reveal any actual in game footage to the public! We also took the time to update our about us page to offer a more insightful look at what TRULY makes our game stand out from the rest of the current MMO market and why we truly believe that you'll love the game! We created an official EverEmber Reborn YouTube channel: https://www.youtube.com/channel/UCQjGSgvvVyiXlrEJ-iwzKYw Feel free to subscribe and follow our content!...
Development Update #17, The Story of AjidarrThe Archemage turned the dragon to stone Yet underneath its coat is scale and bone Ajidarr's reign brought death and fear Not many adventurers dared to come near But one man faced up to the task With him a staff, sword and flask The dragon fought but was brought nearly to its death Now frozen in stone still breathing its breath -Song from a Bard from the Thieves Tavern [IMG] On the other hand, we have a new team member to introduce! Corky (Will)...
Development Update #16, Ember Castle... RebornTime for yet another update! Lets cut right to the chase! Graphics/Trailer Development: Our team members Mitch and Jonty are still working on the draft of the current game trailer. Last time we made a reveal of the great Ember Dragon, this time we're going to tease you. The object presented is the glove of the most feared creature in the land of EverEmber. Its power so mighty that even the dragons and trolls that roam the land bow down before its power....
Development Update #15, Big stepsHello Adventurers, Its been far overdue for a new development post, but we've got a lot to talk about! Our team has been working diligently on making three core things for the game, the actual game, the trailer, and the kick starter. Lets start off with the game's development. Recently we've spent a large chunk of time optimizing the game. All of the developers were slowed down due to the massive performance issues that we were having. We've managed to optimize the various settings and...
Development Update #14, Trailer, New Members, DiscordHey there! We got some exciting news! First off, if you didn't already know, we removed the chatroom from the website (I know, we'll all miss it) and replaced it with our discord chat. The link to the chat is https://discord.gg/2eucjzP We hope to see you all chatting away! Check out the widget on the right side of the website as well! [IMG]...
Development Update #13 Boat Builder's TrailHello readers We thought we would give another update and this time around it is the Boat Builder's Trail. This road and area has a beach, mushroom path, and rock path. If you want to you can walk near the water by the beach, on the main road with the mushroom's or above by the rocks on higher ground. Each of these spots have their own purpose for ambush and exploration. There are different storytelling objects placed around which warns about the danger of this road, and who might be living...
Development Update #11, Trolls Passage and New Developers!Time for a new update! First off, there are three new developers on the team, @Lewis Hill , @Drahsid , and @Rangarz . All three are programmers for the team, and with the size of this team, we should be able to start showing off some game play videos shortly! Say hello and welcome to our new team members! Next, we've had our members working hard on creating new additions to the world. Trolls passage is near completion. The area is a large chasm where...
Development Update #10, Log CrossingWe continue to update when possible about the world of EverEmber Reborn. Today's post shows the continuation of the Avgard to Darom route. I have personally named it Log Crossing as you need to cross a log to continue the fastest way. There are additional routes designed such as the water route or going over the rocks. This is to open up for different scenarios if someone chooses to make this spot their ambush point. There is a scout point up on the top by the stacked stones with a torch,...
One is the "Momentum Attack System" which works for Melee and Ranged attacks, for melee attacks the more you attack the more momentum stacks you get (up to 5) (you have to keep them up by attacking otherwise they will dissappear upon a timeout [5 segs that are updated with each attack]) when you reach the 5 stacks you have a short amount of time to press Shift (Shift was choosen because it's the nearest to Ctrl, so people will easily associate it as the "Strong Attack Button", CTRL being the "Normal Attack" [kinda like Dinasty Warriors XD]), when you successfully perform a Momentum Attack you will inflict 1.1x the damage of the normal attack, for ranged attacks (bows) they get a momentum stack everytime they launch an arrow (since they will usually miss a lot of shots on moving targets) on every fifth arrow they can launch a Momentum Attack. For Melee and Ranged pressing Shift before the time is right will reset the momentum stacks (and not attack).
The other one is the "Concentrated (Spell-)Casting System" which starts when you press Shift while casting a spell (or when you cast a spell with Shift pressed to start immediatelly), this will start a QTE (<- it's a link) where you have to press a series of arrows in the correct order (max:4), failing one means it will perform a regular spell, if you get it right when you finish casting the spell it will do 1.1x the damage/heal/vital. (you can use both Arrow keys or the WASD)
Right: Concentrated Casting
Its been ages since i've posted anything on the website, and I just want to sincerely apologize for my insanely long absence with a very minor warning. I will try to touch on everything I can in one post so I don't have to make a vlog post #1, 2, 3, etc...
- My explanation for not posting or developing in such a long time comes down to a few things. I have been extremely busy with my university studies, exams, work, and friends. Its been a long and very different semester for me. I've had very little time for myself this semester, i had a job, extremely challenging classes, living alone and doing everything alone (everyone who cooks, cleans, and maintains everything alone knows what its like). I've had endless days in university in which i wake up at 4am, finish assignments, and come home only at 8-9pm. At that point, I just don't have the energy for EverEmber, and would rather hang out with some friends, do csgo with a friend, or call up a grill. On top of all that, internship hunting, developing myself professionally, etc... On top of that, the collapse of the website a few months ago, loss of momentum and users we had really made me lose motivation.
- EverEmber has turned out to be an amazing project with an amazing team, but it wasn't what I had originally envisioned, but I still want to see it succeed! I will be returning and working on the game little at a time. I have a huge list of everything that needs to be done compiled.
- The website will be fixed-up very soon, i'll add more images to the scroll bar, and have updates posted shortly.
I want to once again thank EACH AND EVERY ONE OF OUR EVEREMBER TEAM MEMBERS! Thank you so much for staying with us, and working on the project, I can't express my gratitude enough (sorry slash, still can't pay you). I will be posting a few more announcements soon, we'll keep everyone up to date!
Shrunk the background image and moved it over for contrast and to speed up the site. This seems to have drastically cut down site load times...
Soon more updates will be coming to the website...
See yah in game,
A new installer is going to be made which brings this new AutoUpdater. Please await further notice
PS: Players who don't have the Antivirus problem and are capable of playing are not required to reinstall the game (probably just redownload the latest version if you want)
- Item chatbox linking fix
- Item and npc searchboxes fixed (dev-side update)
- Description box rework
- Don't pull chatbox down if reading previous msgs
- Sync button new behaviour (making it usable on instanced maps)
- House Controls: Right-click remove furniture, CTRL interact with furniture
- Server-side stacktrace implementation (better error handler)
- Remove NPC chatbubbles on death
- Receive msg with house controls when entering house
- Possible fix for the rubberbanding