I put a new version of the installer on the website 2.1. This version has all the newest updates to date, fixes the install path bug, removes the outdated readme file, and shaves of a few MB.
In other news we will probably be moving to a more reliable server with gigabit connection soon so that should really help lower peoples ping and allow for more server load. Furthermore I have been submitting our autoupdater to antivirus companies since I know some of you have had problems where your AV deleted the autoupdater thinking its a virus so that should be fixed soon.
Always remember to uninstall a old version before installing the new client!!!
Hey guys its me ozfer back with exciting updates. All the previous versions have been rolled into one convenient download and is now bundled as EE 2.0! Many great improvements have been made by Slash and others. Currently the main MEGA download link goes to the 2.0 version and I will be fixing the rest of the links in a little bit. Cyah guys in game!
Update 53 just got released right now, the main features of this update are the Hunger System, Stealth System and Element System and implemented a targetting algorithm (at request of Synaris). Hope you like it, stay cool
Btw, Spinach Leaves are currently food items that decrease 10 hunger, until all food items are implemented (remember they spawn in Farms left of Darom)
PS: I know I promised Housing System on this one, but this update had to be a little 'rushed' so Rex can continue working on EE
The answer to that question is no.
I know I haven't been on lately, and I apologize.
You guys know that when I last posted anything, it was about school and the TCG i've been making.
I want yall to know that things have been going smoothly.
My priority was collage, and I really didn't work on much outside of school over the past month+.
I finally have my winter break, it feels good to be free again XD
Anyway, i've been up to a lot of things, currently in the TCG(Trading card game, and now renamed to CCG as a Collectable card game) we are on the revisions stage. I have received two prototypes and have play tested the game. There are many balance issues (to be expected), and now i'm fixing that. Some instructions are unclear, so the rules are being reworked. You can visit the 80% done website at http://generalsccg.com/
I'll be back soon, so expect lots of tweaks, updates, and etc...!
I'm here to tell you about about some things that have been going on, and why I haven't worked on developing this game recently.
We've had Slash and Rex working on EE quite a lot lately, and I want to thank them, truely, from the bottom of my heart for their efforts, if it wasn't for them, this project wouldn't even be half of what it is now. They have coped with our 2 months of work loss, hopefully so have you.
I am currently attending the University of Connecticut, so much of my time is lost...
I'll begin looking for a job this Wed, so i'll be busy...
Most importantly, the thing that has taken up most of my EE time is because of a different project i'm trying to finish.
Many of you, might know... I'm a man of many projects, and am terrible with staying with one and finishing it. EE has been developed for 3 years now... And has taken HUGE leaps since alpha. I've also worked on music projects, two Runescape private servers,...