As most of you should know I told I was gonna try ripping the Event System from EO, and so I did, the version I ripped from was EO3.0 because it's supossed to have new features and less bugs than the 2.3.
The hardest part of this was probably the graphical/rendering part since 3.0 used dx8 while EE uses dd7, and for that I had to change lots of the rendering functions and take some of the actions of the event system (like flash, fade in, fade out).
The second hardest part was to rewrite the way the events are saved, in EO3.0 they saved them in a .ini file with the mapnumber, but I'm kinda perfectionist so I had to change some of the code so it would be saved in the normal map .dat file.
The rest of the ripping was just normal difficulty I guess, and I also had to add some stuff that were missing
What's the point of adding this system ? Well, it will enable EverEmber to have kinda what I'd call scripted-kinda events, like cutscenes, bridges, walls that dissapear activating a...
Very Important Note:
Due to a 'bug' found in the Guild System most probably by lapse of the old programmer while implementing it, the names didn't have a limit length, therefore one of the EE players thought it was funny to make a really large name, now... to implement a max length to the guild names all guilds had to be reset, I apologize for that but it was the only way at the moment, but I hope you also understand this is a beta, this is what happens, stuff goes wrong we try to fix it, when everything is fixed we can consider it the final product.
Have fun and enjoy playing EverEmber, Slasheree ^^
I think its about time I post about todays updates.
This topic will be updated with every new update release!
80% of updates are being finished up, so they will be released soon, but not yet.
-Lost Towers now drop new jewelry necessary for enchanted jewelry.
-Drows forest now features a new ring recipe drop!
Well, i have a sneak peak to show you guys the long awaited elemental village.
You can comment, say anything you'd like to see in this map, i wont reveal much, so that it would be a surprise on release
Hey guys today I updated the installer. I have fixed some bugs and issues and compiled the new updates into it. The new installer will automatically support all updates released up until today. Also I have changed the compatibility settings to allow for installation on windows 98 and higher. I actually tested and confirmed that EverEmber does run on windows 98 and I ran it on a old pc I have and it ran great. With the new settings it should allow the installer to work on windows 98, 98 SE, ME, 2000, and NT. It should run fine on all of these systems assuming you have DirectX7 or higher installed. Also I have fixed some spelling mistakes in the installer.
In other news we also need to get money for the new web hosting and other fees that we have. I am thinking of ideas to get this money and while donations are great maybe we could also sell EverEmber merchandise or maybe EverEmber installer on a disk with box art/manual? What do you guys think? Nothing is definite yet though and I...